![]() The boat will then swiftly travel along the northern borders of the ocean to East Freeport. When travelling from Butcherblock, the boat will quickly stop at an elven outpost who offer to buy and sell goods, but not much else of interest can be found here. Before docking in Butcherblock, ships will pass through a second set of rocky cliffs as aqua goblins glare at the passing adventurers. North of these spires is an isle inhabited by a colorful race of aviaks. As the boat approaches Faydwer, it passes between to rocky spires which are inhabited by sirens who lure foolhardy adventurers to leap off the boat. At the peak of this island is a temple where some say a monstrous lizard sometimes worships Cazic-Thule. ![]() Along the southern edge of the ocean is another large island inhabited by more goblins. To the north of the Seafury isle is an isle populated with spectres who worship a mysterious dark tower. A small band of friendly pirates somehow coexist on the island with these behemoths. To the east of this isle is the largest land mass in the region, which is primarily inhabited by the Seafury clan of cyclopses. Many adventurers have waited on the these beaches for days or even weeks in hopes of spotting him to no avail. To the east of the SIsters Isle is where lucky adventurers tell tales of spotting the Ancient Cyclops. Strangely, there is also a high elf on this isle known as the Oracle of K'Arnon, who is protected by his trusted bodyguard. Directly across from the Sisters isle to the north is an isle inhabited by a legion of ferocious goblins. ![]() They are friendly to all good-natured travelers and offer to trade many goods. Then, according to prackers code, one of these will spawn at 8, kill immediately, and another will spawn at 6 a.m. NPC Spawn Issue: Quag Maelstrom x 4 User Name: Remember Me Password: Home: Forums: Register: Members List: Search: Todays Posts: Mark Forums Read Thread Tools: Display Modes 1 01-08-2012, 01:38 PM appariti0n. Upon entering the ocean from Freeport, the ship will almost immediately stops at an island inhabited by the Sisters of Erollisi, who are a group of wood elves and half elves that left the city of Kelethin in order to freely worship the goddess of love. The ocean is quite large and features many small islands along the trade routes that two boats travel back and forth from Freeport to Butcherblock Mountains. The elves left Antonica (then known as Tunaria) and travelled to Faydwer in search of a new home. FYI: the "a mummy" spawn can only happen at night (8pm-5am) so if you ever see one at 6am then that should pretty much confirm that the AC can also spawn at 6am but i've seen 4 "a mummy" and 2 AC and all happened to be at 8pm.Ocean of Tears gets its name from the elves who crossed these waters after their homeland was burnt to the ground by Solusek Ro. I just camped this the last two days for me and a friend got him both times at 8pm. Someone suggests that since you'll either be killing the AC or another PH at 8pm game time you could get another shot at 6am (30.666min after 8pm) but i still very highly doubt you can see him up unless he spawns between 8pm-5am. AVOID KILLING ANYTHING ELSE AS TO NOT MESS WITH YOUR TRACK FILTER! If its not the AC then kill it asap and once the PH comes at 6am wait to kill it until 10am.rinse repeat. Surefire way to get him to spawn: take a tracker (have auto update on) find either "a mummy" "sand giant" "desert madman" and a "dervish cutthroat" (the derv has to be a roaming spawn not a static, its not hard hes the only one that roams) once you find this person kill them at 10am.30.6666min later you have a 10% chance to spawn the AC at 8pm. I confirmed this by seeing "a dervish cutthroat" (one of the confirmed PHs) spawn 24 min 42 sec from one another during two separate cycles. So make sure the earliest you're killing the day PH is 12pm game time for an 8pm game time (night) spawn. So everything mentioned before is still accurate, but the repop time is now (at least on Phinigel) 24 min 42 seconds. You'll notice this if you time stuff specifically. 42 seconds may seem precise, but the server, like all spell effects, "ticks" at 6 seconds so all spawn times must be divisible by 6. I am not sure if it's limited to TLP servers (i'm on Phinigel) but I am able to confirm 24 minute 42 second repop times. However, I am observing a different repop time. The original "reveal" post by the dev indicated 30.66 min placeholder repop time (10 in-game hours). Well, now (trying to camp it for my wife) I've paid more attention. Also when the mob you are DoTing is stationary he takes more damage from the Dots. (So basically switch back and forth) The goal is to switch between the 2 and keep them dotted. Once A breaks charm, charm B and cast DoTs seafury A. So my last post mentions how everything seemed to line up, but I wasn't 100% sure since I was dancing between picks. While A is charmed cast DoTs on B and wait until the Charm breaks.
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